Follow-up Comment #9, task #5925 (project wormux):

> obj->SetSpeed(v2.x, v2.y);

Huh? This is calling SetSpeed (double norm, double angle), so in effect, v2.y
is used as an angle.

Anyway, I've tested what you propose by changing the above to
"obj->SetSpeedXY(v2)" and it didn't perform any better.

Could you verify it actually works on your side? We chose the xml way to be
able to add some effect to the bullets for which the physical characteristics
(weight) would be insufficient to generate.

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