Follow-up Comment #1, task #5925 (project wormux):

Indeed a fixed value of 2 is a bit limited. I see 2 solutions:
- indeed read from xml to allow easy tuning
- do some physics, and say, for instance, a ratio of the bullet kinetic
energy is converted into kinetic energy

so for instance, we would instead have speed like:
obj->speed = sqrt(0.5 * this->mass / obj->mass) * this->speed

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