URL:
<http://gna.org/bugs/?15154>
Summary: Team selection makes one client crash if a second
client connects to server
Project: Wormux
Submitted by: gentildemon
Submitted on: mardi 19.01.2010 à 07:16
Category: Network
Severity: 5 - Blocker
Priority: 9 - Immediate
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release:
Discussion Lock: Any
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Details:
Step to reproduce on one computer:
1) Start one wormux instance and host a game
2) Connect to the game with a second wormux instance
3) Connect to the game with a third wormux instance
That leads to a crash of the second wormux instance with
include/action_handler.cpp:442: Missed assertion "player".
This bug delays the release.
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Reply to this item at:
<http://gna.org/bugs/?15154>
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