URL:
  <http://gna.org/bugs/?15154>

                 Summary: Team selection makes one client crash if a second
client connects to server
                 Project: Wormux
            Submitted by: gentildemon
            Submitted on: mardi 19.01.2010 à 07:16
                Category: Network
                Severity: 5 - Blocker
                Priority: 9 - Immediate
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 
         Discussion Lock: Any

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Details:

Step to reproduce on one computer:

1) Start one wormux instance and host a game
2) Connect to the game with a second wormux instance
3) Connect to the game with a third wormux instance

That leads to a crash of the second wormux instance with 
include/action_handler.cpp:442: Missed assertion "player".

This bug delays the release.





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