Update of bug #16316 (project wormux):
Assigned to: None => gentildemon
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Follow-up Comment #1:
Thanks for your bug report!
It's interesting to notice that the desync may come from movements. I will
have a look (and thought seriously about introducing some synchronisation
messages again).
You get several message of this type in the log :
include/action_handler.cpp:815: Missed assertion "remote_seed ==
local_seed".
That means that the random generator was getting out of sync, it can leads to
a lot of problem. I don't understand why the game is not interrupted with a
message saying "Game interrupted because of a network unsync".
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