Follow-up Comment #2, bug #16316 (project wormux):

I remembered one thing yesterday - that when we started playing Wormux, we
didn't experience any problems. The problems started later, after 2-3 weeks
of playing. This led me to the conclusion that perhaps it's some advanced
weapons that produce this bug, because when we were beginners, we played
using only some basic weapons and we never got any problems.

Having that in mind, we have played 3 games yesterday to verify this
hypothesis. One game using only green bazooka, one using only the simplest
handgun, and one using only green grenades. We played the last one on the map
without water, so it took us almost two hours to finish. Guess what - in all 3
games we did not experience any problems.

The conclusion is that my previous statement was probably incorrect. It's not
the movement that creates the bug. It's some of the more advanced weapons.

Of course it could be just a coincidence that no error occurred, but this is
very unlikely to be just a coincidence. When we play with all weapons, we
always get some problems.

I don't know which weapon is responsible yet. It takes a lot of time to play
a game with only one weapon, but we can try to test few others to see whether
any causes the bug.

My guess for now is that it's one of the terrain modifying weapons that
causes the bug - maybe the "platform building". We never used those weapons
as beginners, and now we use them all the time. I noticed once that when I
wanted to use it, the platform was built on one computer, but not on the
other. I wanted to build it as close to the character as possible, so maybe
if the location of characters was already desynchronized, that could allow it
to be built only one place. But the character location seemed the same.

Also, could the fact that one system is 32 bit and the other 64 bit have
influence on this?

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