> It is that sense of seeing art at the cutting-edge of science that makes us > go "wow".
Good point John, I can't argue with that :) The backgrounds are great, the css is cutting edge. That doesn't make it a great design though. > Could the people who think it is so non-wow, please explain to us in a few > simple words, how it is done? Then I am going to do something similar by > afternoon-tea time.... I haven't looked at the css, but if I was trying to achieve this it would be setup something like: diver : top layer (z-index), fixed positioning, 24-bit png. gradient: second layer, attached to top, 24-bit png. light: bottom layer, fixed positioning, 24-bit png. Everything else would be animated gifs on :hover states, two reasons the effect doesn't work in IE. The ocen floor is either a photo or render, treasure chest added after the fact. Crab is animated gif, drawn over the sand but cut back to binary transparency. That said, the conception of such a technique is usually more work than the application, and this technique is pretty damn slick. What I should have said is that while the 'diver trick' is cool, I don't rate it amongst my favourite zen entries. Andrew. ****************************************************** The discussion list for http://webstandardsgroup.org/ See http://webstandardsgroup.org/mail/guidelines.cfm for some hints on posting to the list & getting help ******************************************************