On Jul 15, 2005, at 2:54 AM, Paul Ross wrote:

[From a PC mag article]

"In a nutshell, Avalon means developers are now free to code without
considering the resolution of users' monitors. This ensures that apps
developed in this environment will work on just about any display,
from mobile phones and PDAs to wide-screen notebooks and high-end
desktop systems".

I would say that this statement is not the complete story. The available canvas still is of interest to web developers and coders -- whether the OS works with pixels or Bezier curves. Basically, the users' human factors, combined with the monitor's width, height and resolution, determine how many menu items (or icons) will fit next to eachother. A 23" widescreen display still would offer a lot more space to organize content, branding and navigation than a typical handheld device. Don't throw your dedicated handheld-optimized version out of the window yet.

What does all this mean for the web standards community? Am I reading
too much into this by thinking this is a seismic shift in the way we
could be building websites in the future? In particular - what are the
implications in the XHTML/CSS path versus something like Flash?

If you want scalabale vector graphics online, I'd still go with Flash. It'll take some time before a version of IE with the necessary XHTML/SVG/CSS support has a strong enough user base to warrant a switch from plugin to browser-only.

Jeroen

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