Kleistereimer wrote:
> hi!
>
> i'd realy like to see wxArt2D getting cleaner and simpler to use.
> especialy separating the lowerlevel parts from the tool-stuff, wiring
> engine, etc.
> splitting wxart2d into a few loosly conected libraries would be good i
> think.
>   
This is already the case, there are about 13 separate libraries 
generated. I call the module,
and lower level modules like artbase can be used standalone ( only 
general lib is needed by all )
Wiring engine/feature are in canvas, and must be at that level, at a 
higher level there is now way to implement it.
Tools and all that comes with it are in the editor module.

http://wxart2d.sourceforge.net/modules/modules.html

I think wxArt2D is in fact very modular. But i am open for suggestions.
> and wxGraphicsContext might help removing the renderengines.
> (this part of the a2d-library seems to be matched by wxGraphicsContext)
>   
It should be easy to wrap this into a2dDrawer2D, there are already Agg 
and wxDc.
a2dDrawer2D is a  thin layer, that was why Agg was easy to integrate.
wxGraphicsContext will be similar.

Feel free to start with this ;-) That would be in the artbase module.

The rest down here, where did it come from? Was there a discussion i 
missed??

Regards,

Klaas
> tierra:
> -if they've written their own little engine, it may be to their
> advantage to move over to something they don't have to maintain to keep
> up maintainence on the rest of the library and make it really useful
>   


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