Kleistereimer wrote: > hi! > > i'd realy like to see wxArt2D getting cleaner and simpler to use. > especialy separating the lowerlevel parts from the tool-stuff, wiring > engine, etc. > splitting wxart2d into a few loosly conected libraries would be good i > think. > This is already the case, there are about 13 separate libraries generated. I call the module, and lower level modules like artbase can be used standalone ( only general lib is needed by all ) Wiring engine/feature are in canvas, and must be at that level, at a higher level there is now way to implement it. Tools and all that comes with it are in the editor module.
http://wxart2d.sourceforge.net/modules/modules.html I think wxArt2D is in fact very modular. But i am open for suggestions. > and wxGraphicsContext might help removing the renderengines. > (this part of the a2d-library seems to be matched by wxGraphicsContext) > It should be easy to wrap this into a2dDrawer2D, there are already Agg and wxDc. a2dDrawer2D is a thin layer, that was why Agg was easy to integrate. wxGraphicsContext will be similar. Feel free to start with this ;-) That would be in the artbase module. The rest down here, where did it come from? Was there a discussion i missed?? Regards, Klaas > tierra: > -if they've written their own little engine, it may be to their > advantage to move over to something they don't have to maintain to keep > up maintainence on the rest of the library and make it really useful > ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Wxart2d-users_dev mailing list Wxart2d-users_dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/wxart2d-users_dev