On 2/24/07, klaas.holwerda <[EMAIL PROTECTED]> wrote:
> Kleistereimer wrote:
> > hi!
> >
> > i'd realy like to see wxArt2D getting cleaner and simpler to use.
> > especialy separating the lowerlevel parts from the tool-stuff, wiring
> > engine, etc.
> > splitting wxart2d into a few loosly conected libraries would be good i
> > think.
> >
> This is already the case, there are about 13 separate libraries
> generated. I call the module,
> and lower level modules like artbase can be used standalone ( only
> general lib is needed by all )
> Wiring engine/feature are in canvas, and must be at that level, at a
> higher level there is now way to implement it.
> Tools and all that comes with it are in the editor module.
>
> http://wxart2d.sourceforge.net/modules/modules.html
>
> I think wxArt2D is in fact very modular. But i am open for suggestions.
> > and wxGraphicsContext might help removing the renderengines.
> > (this part of the a2d-library seems to be matched by wxGraphicsContext)
> >
> It should be easy to wrap this into a2dDrawer2D, there are already Agg
> and wxDc.
> a2dDrawer2D is a  thin layer, that was why Agg was easy to integrate.
> wxGraphicsContext will be similar.

Yes, this is exactly what I'm doing.  I use only a2dDrawer2D (agg
drawer) currently in my project.  It works great (or at least it did
before the 300+ checkins Klaas has made over the past few months ;-)
--  I just haven't tried updating recently.  Probably still ok.)

The main wxWidgets2.8 change that I think could affect (and eventually
simplify) wxArt2D is that wxColour now has an alpha component.  But I
don't really consider 2.8 'safe' yet because it seems to me they
really rushed the thing out the door to meet a deadline for inclusion
in the next version of OSX.  So at least for now I don't think wxArt2D
should require wx >=2.8.

--bb

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