Bill Baxter wrote: > Yes, this is exactly what I'm doing. I use only a2dDrawer2D (agg > drawer) currently in my project. How do you do it? I mean using a separated part of wxArt2D, or the compiled whole, and only using the lib you want? Do you use Cmake for the makefiles etc.? This is something i have not figured out yet. I am thinking of splitting things up into package like wxPM is about to use. That way one can easily use the artbase, docview, canvas modules standalone. But easier said then done. > It works great (or at least it did > before the 300+ checkins Klaas has made over the past few months ;-) > -- I just haven't tried updating recently. Probably still ok.) > Should be :-) > The main wxWidgets2.8 change that I think could affect (and eventually > simplify) wxArt2D is that wxColour now has an alpha component. That would be easy enough. I think about it. Although it will not simplify things that much. Currently there is one opacity per style fill/stroke, with an alpha inside the colors, one can do nice gradients. > But I > don't really consider 2.8 'safe' yet because it seems to me they > really rushed the thing out the door to meet a deadline for inclusion > in the next version of OSX. So at least for now I don't think wxArt2D > should require wx >=2.8. > I am using 2.8 myself, its oke i think.
regards, Klaas ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Wxart2d-users_dev mailing list Wxart2d-users_dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/wxart2d-users_dev