I had kind of similar problems, there was a problem with the location of 
wxWidgets libs, I did compile using MINGW, and this doesn't save the 
libraries in the path CMake look for it. So I used the Visual C++ 
project file that is in th e build/msw directory, and compiles with VC++ 
6 and then everything was perfect.

I couldn't compile wxArt2D with MINGW neither but whit the VC++ 6, that 
worked fine too.

I hope this can help you.

Bye.


Billy Patton escribió:
> Ok,  I opened a cmd window and entered
> set %WXWIN%
> and get
> Environment variable C:\wxWidgets-2.8.0 not defined
>
> it knows what it is.
>
> I just recompiled wxWidgets for release instead of debug.
>
> How do i get the IDE to do an install after compile is completed?
>
> */Klaas Holwerda <[EMAIL PROTECTED]>/* wrote:
>
>     Billy Patton wrote:
>     > I hit the configure once and I get the wxWidgets not found.
>     > The cache values all come up in red
>
>     Oke so you are indeed using CMakeSetup.exe.
>
>     How do you set WXWIN ?
>
>     If you open a DOS box, you can type "set" are just echo %WXWIN%
>     If you not want to set it in you whole windows environment, it can
>     be enough to set it on the commmandline in the dos
>     box, but only if you start CMakeSetup.exe from that same command line.
>     There is no export like in Unix.
>
>     In any case is you put in the CMakeLists.txt file at the beginning
>     a line like:
>
>     MESSAGE( "wxwin $WXWIN " ), you will now what it is set to.
>
>     >
>     > From a cmd terminal, how do I check if and environment is set?
>     > I know how in unix but not in PC speak.
>     >
>     > I've changed wxWidgets_USE_DEBUG to OFF
>
>     Oke, what did you compile for wxWidgets ( the default is debug ),
>     i wonder.
>
>     >
>     > But when I hit configure I get the error window to pop up that
>     says :
>     > CMake Error : msw not found
>
>     Klaas
>
>
>
>
>
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