Francesco Montorsi ha scritto:
> John Labenski ha scritto:
>> ps. Yes there is something that would be nice to have in the build files.
>>
>> It looks like the object files for VC for the mod_wxlua (for example)
>> go into wxLua/modules/build/msw/msvc6prjd/mod_wxlua for all of these
>> builds
>> >From modules_mod_wxlua.dsp
>>
>> !ELSEIF  "$(CFG)" == "mod_wxlua - Win32 DLL Debug Monolithic"
>> !ELSEIF  "$(CFG)" == "mod_wxlua - Win32 DLL Debug Multilib"
>> !ELSEIF  "$(CFG)" == "mod_wxlua - Win32 Debug Monolithic"
>> !ELSEIF  "$(CFG)" == "mod_wxlua - Win32 Debug Multilib"
>>
>> I think it's ok for for monolithic and multilib, but the dll ones have
>> to go somewhere else since if you use batch build in VC to build both
>> Debug and DLL Debug it starts getting all sorts of errors/warnings
>> about wrong function signatures after the first lib is compiled since
>> I assume that it's using the same object files for both, but the
>> WXEXPORT is different.
> Ok, I'll set BUILDDIR to something like 
> "compiler-name[u][d]_shared/static" so that there should be no clashes 
> anymore.
I've tested my changes also under Windows but I've just noticed a thing: how 
could object files for the two types of build conflict since 
statically-compiled 
object files are named "wxbind_lib_etcetc" while shared-compiled are named 
"wxbind_dll_etcetc" ?
They also go in different folders (e.g. vc_lib and vc_dll) so maybe my change 
to 
BUILDDIR didn't help...

Francesco


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