John Labenski wrote: > >>>Anyway it seems that all contrib stuff is in the from wxmsw28_nameofcontrib. >>>So looking at it like that maybe we should have: >>> >>>wxmsw28d_wxlua_lua.lib >>>wxmsw28d_wxlua_bind.lib >>>wxmsw28d_wxlua_debug.lib >>>wxmsw28d_wxlua_socket.lib >>>etc. >> >>hmmm, I don't see any great advantage over current naming, except that >>this is backward-incompatible for all ours wxLua users which should >>probably need to update their makefiles/project files without any real >>need (wxlike-lib tag must be fixed, not our naming rules).
Agreed and for me the current wxlua way is just fine. I just got confused by wxCode and its naming of libs. But as you say it should be changed. All in all i think i still like this a little more: wxlua_msw28d_debug.lib compared to: wxmsw28d_wxlua_debug.lib The namespace in the beginning is easier when it comes to sorting (ls or dir will show them grouped ). > I DO like this idea and think it's just as well. I'd keep the wx in > the second name though to be clear about what the lib is really for > since wxluadebug/socket are not generic debug/socket libs, but only > work with wxlua. > > wxlua_msw26d_wxlua_lua.lib > wxlua_msw26d_wxlua_wxbind.lib > wxlua_msw26d_wxlua_wxbindstc.lib > wxlua_msw26d_wxlua_wxlua.lib > wxlua_msw26d_wxlua_wxluadebug.lib > wxlua_msw26d_wxlua_wxluasocket.lib But this seconds wxlua has the same goal as the first is it not? So why add it twice? I looks like the current situation in wxLua is not a problem ;-) > > In any case, do whatever you think is best Francesco. Yep. >> ps. The precompiled headers are GREAT! I can't really tell much of a > difference in MSVC6, but I was thinking about how we could do it and > wanted to ask if you knew how, but thought it might be too much work. Well in wxArt2D we have it working. The idea is this: // our own pre compiled header file. #include "general/include/a2dprec.h" #ifdef __GNUG__ #pragma implementation "artglob.h" #endif #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/wx.h" #endif ---------------------- /*! \file general/include/a2dprec.h Licence: wxWidgets License RCS-ID: $Id: a2dprec.h,v 1.2 2005/08/10 21:10:48 titato Exp $ */ #include "wx/wxprec.h" #ifdef WX_PRECOMP #include <wx/mstream.h> #include <wx/tokenzr.h> #include "wxart2d.h" #endif // WX_PRECOMP And at last have the precompiled header flags for the compiler. And the central dummy.cpp file used in each module. Not that complicated. Klaas -- Unclassified ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ wxlua-users mailing list wxlua-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/wxlua-users