On 12/15/06, klaas.holwerda <[EMAIL PROTECTED]> wrote:
> Hi John,
>
> I am rather often now ;-) copying wxledit.cpp and wxledit.h to wxArt2D,
> to keep up o date.

Sorry about the rename, the wxLua app had a class called wxLuaConsole already.

> I use wxLuaIDE to have a console to run script from my Application
> written with wxArt2D.
> In there wxLuaIDE becomes a subwindow in a wxDialog derived class, just
> to make it a modeless dialog to run scripts.
> It works more or less. E.g. it comes up but i need to resize it a little
> to show it properly.

What doesn't work right? I'm guessing the splitter position?

> Any way, i would like very much to have this  wxLuaIDE  inside one of
> the libaries instead of having it as  part of  a wxLua application.
> Then i would not need to copy wxledit.* anymore into wxArt2D.

Umm, we alreay have a lot of module libs, it's a little anoying to for
me to work on all the little bits, plus since the wxLuaEdit app
depends on wxStEdit I think it'd be best to keep it off to the side.
Maybe we could build libs for the wxledit.h/cpp files in the wxluaedit
app and not make another module directory?

> Also  i think it would be  good to have  inside the library some
> standard dialogs to work with wxLua script inside an application. WxLua
> being meant to integrate with application, to extend it with scripting,
> currently does need some work to get a nice dialog to run those scripts.
> The best way would be to have some ready made IDE dialog (modeless or
> modal), to run and maybe debug application scripts.
> Like step through a script line by line. I think it is all there
> already, but because it not inside a library, it is a bit copy/paste to
> use it.

I'm not sure exactly what you mean. I think you're saying that you
would like a wxDialog with a child wxLuaIDE to run scripts in. Maybe
you can point me to the code using web cvs to see what you actually
need to do to make this work? I also use the wxLuaIDE, but I don't
think I need to do all that much to it, it's just a window in a
notebook page.

> If we had such a dialog, we could use wxluacan to test it, currently it
> just has this menu to choose a script to run.

Sure, but again, this adds the wxStEdit dependency which makes things
harder for people to compile it.

Regards,
    John Labenski

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