On 12/15/06, klaas.holwerda <[EMAIL PROTECTED]> wrote: > Hi John, > > I am rather often now ;-) copying wxledit.cpp and wxledit.h to wxArt2D, > to keep up o date.
Sorry about the rename, the wxLua app had a class called wxLuaConsole already. > I use wxLuaIDE to have a console to run script from my Application > written with wxArt2D. > In there wxLuaIDE becomes a subwindow in a wxDialog derived class, just > to make it a modeless dialog to run scripts. > It works more or less. E.g. it comes up but i need to resize it a little > to show it properly. What doesn't work right? I'm guessing the splitter position? > Any way, i would like very much to have this wxLuaIDE inside one of > the libaries instead of having it as part of a wxLua application. > Then i would not need to copy wxledit.* anymore into wxArt2D. Umm, we alreay have a lot of module libs, it's a little anoying to for me to work on all the little bits, plus since the wxLuaEdit app depends on wxStEdit I think it'd be best to keep it off to the side. Maybe we could build libs for the wxledit.h/cpp files in the wxluaedit app and not make another module directory? > Also i think it would be good to have inside the library some > standard dialogs to work with wxLua script inside an application. WxLua > being meant to integrate with application, to extend it with scripting, > currently does need some work to get a nice dialog to run those scripts. > The best way would be to have some ready made IDE dialog (modeless or > modal), to run and maybe debug application scripts. > Like step through a script line by line. I think it is all there > already, but because it not inside a library, it is a bit copy/paste to > use it. I'm not sure exactly what you mean. I think you're saying that you would like a wxDialog with a child wxLuaIDE to run scripts in. Maybe you can point me to the code using web cvs to see what you actually need to do to make this work? I also use the wxLuaIDE, but I don't think I need to do all that much to it, it's just a window in a notebook page. > If we had such a dialog, we could use wxluacan to test it, currently it > just has this menu to choose a script to run. Sure, but again, this adds the wxStEdit dependency which makes things harder for people to compile it. Regards, John Labenski ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ wxlua-users mailing list wxlua-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/wxlua-users