Francesco Montorsi wrote:
> I agree.
>
> I also think that having a stock dialog for running wxLua scripts and 
> maybe debug them would be very nice.
Yep, i think it will make things much easier for new users which want to 
integrate wxLua in there app.
Especially if the wxluacan shows them how to do it. With debug the 
scripts and stepping through your own scripts, what more does one want.
>  Unfortunately I don't really know 
> much about wxLua internals and wxStEdit, so here it is my dumb question:
> do such things need wxStEdit? wouldn't it be possible to add such things 
> to "wxlua" module _without_ making it depending on wxStEdit?
>   
A simplified version i think.
> If it's really required, maybe we could still add it to wxlua module and 
> then use wxDynamicLibrary stuff to open wxstedit.dll at runtime, if present.
>   
Better if its available use it, and else fall back on a simpled text 
control.
But i don't know is this is possible at all.
>>
> I'm now get used to KATE. It's great I think.
>   
My other favorite ;-)
And the same editor component is used in krusader.

Klaas




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