klaas.holwerda ha scritto:
>> What about just adding the path $(WXLUA) to your include path and then
>> include this in the header
>> #include "apps/wxluaedit/src/wxledit.h"
>> and this in the cpp file
>> #include "apps/wxluaedit/src/wxledit.cpp"
>>   
> In that case better copy, since how will users understand such things.
> Currently i do already set WXLUA (after installing), just to get to the 
> script for generating the bindings.
> This is part of the Cmake files. But not needed, if using a released 
> distribution, so acceptable.
> But asking users to have wxLua installed, and the wxLua source to get to 
> the two wxledit files, is a bit to much.
I agree.

I also think that having a stock dialog for running wxLua scripts and 
maybe debug them would be very nice. Unfortunately I don't really know 
much about wxLua internals and wxStEdit, so here it is my dumb question:
do such things need wxStEdit? wouldn't it be possible to add such things 
to "wxlua" module _without_ making it depending on wxStEdit?

If it's really required, maybe we could still add it to wxlua module and 
then use wxDynamicLibrary stuff to open wxstedit.dll at runtime, if present.

>> It's a little unconventional, but will easily work. The only thing is
>> that it won't work if you install wxlua to a system directory? Do you
>> do that?
>>   
> Yes, that i always do. 
I always do that, too ;)


>> On the code editor standpoint, I haven't found  good one for Linux. I
>> just use my editor in the modules directory to load all the files.
>> $wxStEdit -r *.h *.cpp &
>>   
> You should have a look at krusader, almost the same as windows commander 
> on windows.
> I use it for almost anything (edit, search, pack, browse dirs.).
I'm now get used to KATE. It's great I think.

Just my 2 cents,
Francesco



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