MSW Binary only release for now since the build files do not account for the options to build the wxWidgets binding libs and which ones to link to. Hopefully this will be fixed soon and the source code and (if we're lucky) an OSX binary release will be made too.
The main thrust of this release is the separation of the libraries and a cleaner method of creating a wxLuaState from a lua_State* instance, it should be a little faster too. - Separated the wxWidgets bindings into the libraries that wxWidgets uses. wxadv, wxaui, wxbase, wxcore, etc... - Allow bool = 1/0 and 1/0 = bool in wxlua_getboolean/integer/number. - Fix bug in prematurely garbage collecting userdata. The userdata was previously keyed on the pointer to the data instead of a pointer to the Lua userdata that wraps the data. - Moved wxLUA_VERSION... bindings into the 'wxlua' table. - Applied patch to lparser.c "Too many variables in an assignment may cause a C stack overflow" - Streamline creation of a wxLuaState and finding the wxLuaState from an existing lua_State, See wxlstate.h for changes to the enum WXLUASTATE_ATTACH/SETSTATE to be more complete. Regards, John Labenski ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ wxlua-users mailing list wxlua-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/wxlua-users