John Labenski wrote:

> MSW Binary only release for now since the build files do not account
> for the options to build the wxWidgets binding libs and which ones to
> link to. Hopefully this will be fixed soon and the source code and (if
> we're lucky) an OSX binary release will be made too.

I made a Mac build of wxLua-2.8.4.1 meanwhile, until the sources are 
out.
I uploaded it to SourceForge's "incoming" area, as 
wxlua-2.8.4.1-tiger.dmg

Here are the issues that I had to patch, before it would build/compile:
http://www.algonet.se/~afb/wx/wxlua-macconfigure.patch ("DEBUG=0")
http://www.algonet.se/~afb/wx/wxlua-macnorpath.patch ("-Wl,-rpath,")
http://www.algonet.se/~afb/wx/wxlua-macglcontext.patch ("SetCurrent")
Will see if I can re-generate real fixes, against the wxLua CVS...

It seems that wxLuaEdit is crashing on start, will see if it needs a
rewrite or if I missed a patch from the previous Mac build (2.8.0.0)
There is a version of wxlua/wxstedit in MacPorts, if I ever get around
to cleaning it up and submitting (I'm the maintainer for those too...)

I used wxWidgets 2.8.4 (UNICODE/RELEASE) and wxStEdit 1.2.5, by the way.
It has been compiled as a Universal Binary, i.e. both PowerPC and Intel.

--anders


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