On Fri, 12 Mar 2010 17:11:33 -0800 (PST), Andy Ritger <arit...@nvidia.com> wrote:
> OK, thanks. The piece I was missing before was that you planned to > fallback to software if the window was larger than the rendering engine's > max buffer size. That seems like a steep cliff in a common case, but > I won't argue. Users get trained pretty quickly to make their windows smaller :-) I don't have any requirements to support windows larger than a monitor at this point, and all of my 2048 hardware can't drive anything wider than that. > Sure; that's fair. Cool. I thought I'd pique your interest when I suggested adding this at the same time :-) -- keith.pack...@intel.com
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