I admit to not really having read everything in this thread, but I feel that there is a point here that requires some more driving home.
On Fri, Aug 27, 2010 at 6:21 PM, Chase Douglas <[email protected]> wrote: > I think this comes back to a misunderstanding of the types of gestures > we are aiming to recognize. The gesture events we are trying to > recognize use a very small recognition period (in time or space). For > example, a pinch is recognized once the two fingers have moved just a > few pixels towards each other in a small amount of time. If it takes too > long for a pinch to materialize, then it's not regarded as such and the > events are passed on as is. This way we have very minimal latency. Putting on my hobby game developer's hat, "very minimal latency" is not good enough. I don't have the hardware right now, but if I eventually get it and toy around with it in a game context, I really want _zero_ latency. Anything greater than that is unacceptable (obviously, some latency cannot be avoided; but games really want to see input events as soon as technically possible). If gesture recognition happens on the server, then at the very least, you need to provide a way to disable it over the windows that I care about. Just my 0.02€ cu, Nicolai _______________________________________________ [email protected]: X.Org development Archives: http://lists.x.org/archives/xorg-devel Info: http://lists.x.org/mailman/listinfo/xorg-devel
