On Sun, Sep 26, 2010 at 5:30 PM, Rémi Cardona <[email protected]> wrote:
> Well that's what bit us: you need a DRI-enabled mesa even if you're only
> building swrast.
>
> So we've had to turn on DRI (even though it doesn't have any DRM
> drivers) just to get swrast, whereas older versions of mesa/xorg-server
> would build just fine without it.
>
> The real painful part is the #include <drm.h> in
> /usr/include/GL/internal/dri_interface.h. Back then, I had no idea if
> those kernel headers were even working on hppa/alpha.

I still don't understand. DRI _does_ work on Alpha. I've played Quake3
with direct rendering on Alpha. I get what you're saying about hppa,
but alpha?

Matt
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