On Sun, Sep 26, 2010 at 5:30 PM, Rémi Cardona <[email protected]> wrote: > Well that's what bit us: you need a DRI-enabled mesa even if you're only > building swrast. > > So we've had to turn on DRI (even though it doesn't have any DRM > drivers) just to get swrast, whereas older versions of mesa/xorg-server > would build just fine without it. > > The real painful part is the #include <drm.h> in > /usr/include/GL/internal/dri_interface.h. Back then, I had no idea if > those kernel headers were even working on hppa/alpha.
I still don't understand. DRI _does_ work on Alpha. I've played Quake3 with direct rendering on Alpha. I get what you're saying about hppa, but alpha? Matt _______________________________________________ [email protected]: X.Org development Archives: http://lists.x.org/archives/xorg-devel Info: http://lists.x.org/mailman/listinfo/xorg-devel
