Le 26/09/2010 23:39, Matt Turner a écrit :
> On Sun, Sep 26, 2010 at 5:30 PM, Rémi Cardona <[email protected]> wrote:
>> Well that's what bit us: you need a DRI-enabled mesa even if you're only
>> building swrast.
>>
>> So we've had to turn on DRI (even though it doesn't have any DRM
>> drivers) just to get swrast, whereas older versions of mesa/xorg-server
>> would build just fine without it.
>>
>> The real painful part is the #include <drm.h> in
>> /usr/include/GL/internal/dri_interface.h. Back then, I had no idea if
>> those kernel headers were even working on hppa/alpha.
> 
> I still don't understand. DRI _does_ work on Alpha. I've played Quake3
> with direct rendering on Alpha. I get what you're saying about hppa,
> but alpha?

I'm not denying it does. All I'm saying is that it *was* disabled but I
have no idea why it was like that before. :)

Cheers,

Rémi
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