Le 26/09/2010 23:39, Matt Turner a écrit : > On Sun, Sep 26, 2010 at 5:30 PM, Rémi Cardona <[email protected]> wrote: >> Well that's what bit us: you need a DRI-enabled mesa even if you're only >> building swrast. >> >> So we've had to turn on DRI (even though it doesn't have any DRM >> drivers) just to get swrast, whereas older versions of mesa/xorg-server >> would build just fine without it. >> >> The real painful part is the #include <drm.h> in >> /usr/include/GL/internal/dri_interface.h. Back then, I had no idea if >> those kernel headers were even working on hppa/alpha. > > I still don't understand. DRI _does_ work on Alpha. I've played Quake3 > with direct rendering on Alpha. I get what you're saying about hppa, > but alpha?
I'm not denying it does. All I'm saying is that it *was* disabled but I have no idea why it was like that before. :) Cheers, Rémi _______________________________________________ [email protected]: X.Org development Archives: http://lists.x.org/archives/xorg-devel Info: http://lists.x.org/mailman/listinfo/xorg-devel
