Copy dx/dy from the internal event to the DGA2 Motion/Button events.
Do the same for Key events for the sake of keeping the code consistent.

Signed-off-by: Ville Syrjala <[email protected]>
---
 hw/xfree86/common/xf86DGA.c |    8 ++++----
 1 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/hw/xfree86/common/xf86DGA.c b/hw/xfree86/common/xf86DGA.c
index 9d0c621..c11b6c3 100644
--- a/hw/xfree86/common/xf86DGA.c
+++ b/hw/xfree86/common/xf86DGA.c
@@ -1064,8 +1064,8 @@ DGAProcessKeyboardEvent (ScreenPtr pScreen, DGAEvent 
*event, DeviceIntPtr keybd)
         de.u.u.type = *XDGAEventBase + GetCoreType((InternalEvent*)&ev);
         de.u.u.detail = event->detail;
         de.u.event.time = event->time;
-        de.u.event.dx = 0;
-        de.u.event.dy = 0;
+        de.u.event.dx = event->dx;
+        de.u.event.dy = event->dx;
         de.u.event.screen = pScreen->myNum;
         de.u.event.state = ev.corestate;
 
@@ -1120,8 +1120,8 @@ DGAProcessPointerEvent (ScreenPtr pScreen, DGAEvent 
*event, DeviceIntPtr mouse)
         de.u.u.type = *XDGAEventBase + coreEquiv;
         de.u.u.detail = event->detail;
         de.u.event.time = event->time;
-        de.u.event.dx = 0;
-        de.u.event.dy = 0;
+        de.u.event.dx = event->dx;
+        de.u.event.dy = event->dx;
         de.u.event.screen = pScreen->myNum;
         de.u.event.state = ev.corestate;
 
-- 
1.7.3.4

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