On Mon, Jan 24, 2011 at 01:06:38AM +0200, Ville Syrjala wrote:
> This series tries to fix DGA input support.
> 
> Note that even after these patches, DGA2 seems to be completely
> useless. XDGASelectInput is refused unless XDGASetMode is done first.
> However XDGASetMode disables all X rendering, and since the other
> DGA2 rendering paths (XDGAOpenFrameBuffer, pixmap, XDGAFillRect & co.)
> were disabled, there is absolutely no way to put any content on the
> screen while in DGA2 mode.

merged the series, thanks.

fixed up the copy/paste error in 06/11, don't worry about sending another
patch for that.
 
Cheers,
  Peter
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