Instead of requiring every user of this function to know to do this
magic, do it in a common place.

Signed-off-by: Keith Packard <[email protected]>
---
 glamor/glamor_fill.c     | 1 -
 glamor/glamor_glyphblt.c | 2 --
 glamor/glamor_vbo.c      | 1 +
 3 files changed, 1 insertion(+), 3 deletions(-)

diff --git a/glamor/glamor_fill.c b/glamor/glamor_fill.c
index a0c8d99..ec11c9f 100644
--- a/glamor/glamor_fill.c
+++ b/glamor/glamor_fill.c
@@ -248,7 +248,6 @@ _glamor_solid_boxes(PixmapPtr pixmap, BoxPtr box, int nbox, 
float *color)
         box += box_cnt;
     }
 
-    glBindBuffer(GL_ARRAY_BUFFER, 0);
     glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
     glUseProgram(0);
     glamor_put_context(glamor_priv);
diff --git a/glamor/glamor_glyphblt.c b/glamor/glamor_glyphblt.c
index 6328d4c..4e1f744 100644
--- a/glamor/glamor_glyphblt.c
+++ b/glamor/glamor_glyphblt.c
@@ -156,7 +156,6 @@ glamor_poly_glyph_blt_pixels(DrawablePtr drawable, GCPtr gc,
     }
 
     glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
-    glBindBuffer(GL_ARRAY_BUFFER, 0);
     glUseProgram(0);
 
     glamor_put_context(glamor_priv);
@@ -329,7 +328,6 @@ glamor_push_pixels_points(GCPtr gc, PixmapPtr bitmap,
     glDrawArrays(GL_POINTS, 0, num_points);
 
     glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
-    glBindBuffer(GL_ARRAY_BUFFER, 0);
     glUseProgram(0);
 
     glamor_put_context(glamor_priv);
diff --git a/glamor/glamor_vbo.c b/glamor/glamor_vbo.c
index 5e98bfe..31e0730 100644
--- a/glamor/glamor_vbo.c
+++ b/glamor/glamor_vbo.c
@@ -153,6 +153,7 @@ glamor_put_vbo_space(ScreenPtr screen)
         glBufferData(GL_ARRAY_BUFFER, glamor_priv->vbo_offset,
                      glamor_priv->vb, GL_DYNAMIC_DRAW);
     }
+    glBindBuffer(GL_ARRAY_BUFFER, 0);
 
     glBindBuffer(GL_ARRAY_BUFFER, 0);
 
-- 
1.9.0

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