Markus Wick <[email protected]> writes:

> Patch 1 seems to fix my issue on nvidia, so:
> Tested-by: Markus Wick <[email protected]>
>
> Patches 2-5 are:
> Reviewed-by: Markus Wick <[email protected]>
>
> Patches 7-9 are really nice, but there should be a glsl130+instancing 
> fallback with another vertex format + shaders.

I'd like to know which hardware is going to need this particular fallback?

> Patch 10 also have to check for gl extensions. We could fall back to r8 
> textures, but the mi fallback also sounds fine, so:
> Reviewed-by: Markus Wick <[email protected]>

Right, I'll work on identifying which GL bits are needed for each new
patch and make sure those are only enabled if supported so that we don't
have any code that fails during X server execution.

> But I get some broken renderings in xterm on nvidia because of the last 
> patch. I guess it's because of the 0.5 offset.

Can you try my latest glamor-server branch and see if that has been
fixed? I added the conditional offset stuff as suggested by you and Eric
to that.

-- 
[email protected]

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