Eric Anholt <[email protected]> writes:

> It also, as far as I've heard, causes segfaults when you use indirect
> GLX.  I never quite got my patchset for global GL context management
> finished (I think I know what the remaining bug was now), but we
> probably shouldn't land this until that's done.

Sure, but we've removed this call for glx path; should we put that back now?

-- 
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