Eric Anholt <[email protected]> writes: > It also, as far as I've heard, causes segfaults when you use indirect > GLX. I never quite got my patchset for global GL context management > finished (I think I know what the remaining bug was now), but we > probably shouldn't land this until that's done.
Sure, but we've removed this call for glx path; should we put that back now? -- [email protected]
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