Michel Dänzer <mic...@daenzer.net> writes: > On Mit, 2014-04-02 at 11:46 -0700, Eric Anholt wrote: >> Keith Packard <kei...@keithp.com> writes: >> >> > This eliminates a huge cost when using EGL. >> > >> > Signed-off-by: Keith Packard <kei...@keithp.com> >> >> It also, as far as I've heard, causes segfaults when you use indirect >> GLX. I never quite got my patchset for global GL context management >> finished (I think I know what the remaining bug was now), [...] > > Cool, I hope you can land that before xserver 1.16, otherwise glamor in > there will be significantly slower in some cases than the standalone > glamor tree.
The WIP branch is at global-glx-context of my tree. indirect glxgears doesn't completely break rendering any more, but there's still an eventual failure (incomplete FBO reported and server exit) I'm tracking down.
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