On Mit, 2014-04-02 at 11:46 -0700, Eric Anholt wrote:
> Keith Packard <[email protected]> writes:
> 
> > This eliminates a huge cost when using EGL.
> >
> > Signed-off-by: Keith Packard <[email protected]>
> 
> It also, as far as I've heard, causes segfaults when you use indirect
> GLX.  I never quite got my patchset for global GL context management
> finished (I think I know what the remaining bug was now), [...]

Cool, I hope you can land that before xserver 1.16, otherwise glamor in
there will be significantly slower in some cases than the standalone
glamor tree.


-- 
Earthling Michel Dänzer            |                  http://www.amd.com
Libre software enthusiast          |                Mesa and X developer

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