On Mit, 2014-04-02 at 11:46 -0700, Eric Anholt wrote: > Keith Packard <[email protected]> writes: > > > This eliminates a huge cost when using EGL. > > > > Signed-off-by: Keith Packard <[email protected]> > > It also, as far as I've heard, causes segfaults when you use indirect > GLX. I never quite got my patchset for global GL context management > finished (I think I know what the remaining bug was now), [...]
Cool, I hope you can land that before xserver 1.16, otherwise glamor in there will be significantly slower in some cases than the standalone glamor tree. -- Earthling Michel Dänzer | http://www.amd.com Libre software enthusiast | Mesa and X developer
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