Keith Packard <[email protected]> writes: > The shader-based trapezoid drawing code in glamor draws incorrectly > and doesn't appear to offer any performance benefits. This series > fixes a couple of compiler warning problems and then disables the > shader based trapezoid code. > > This fixes the bottom and right shadows in the XFCE panel when drawn > with system style as seen in this bug report:
Can we just delete the existing traps code, instead? It looks like it's trying to compute coverage using area, which we know isn't right.
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