Eric Anholt <e...@anholt.net> writes:

> Keith Packard <kei...@keithp.com> writes:
>
>> The shader-based trapezoid drawing code in glamor draws incorrectly
>> and doesn't appear to offer any performance benefits. This series
>> fixes a couple of compiler warning problems and then disables the
>> shader based trapezoid code.
>>
>> This fixes the bottom and right shadows in the XFCE panel when drawn
>> with system style as seen in this bug report:
>
> Can we just delete the existing traps code, instead?  It looks like it's
> trying to compute coverage using area, which we know isn't right.

Yeah, I think that's probably the best plan.

-- 
keith.pack...@intel.com

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