Eric Anholt <e...@anholt.net> writes: > Keith Packard <kei...@keithp.com> writes: > >> The shader-based trapezoid drawing code in glamor draws incorrectly >> and doesn't appear to offer any performance benefits. This series >> fixes a couple of compiler warning problems and then disables the >> shader based trapezoid code. >> >> This fixes the bottom and right shadows in the XFCE panel when drawn >> with system style as seen in this bug report: > > Can we just delete the existing traps code, instead? It looks like it's > trying to compute coverage using area, which we know isn't right.
Yeah, I think that's probably the best plan. -- keith.pack...@intel.com
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