Eric Anholt <[email protected]> writes: > Adam Jackson (1): > glamor: Fix up indentation > > Eric Anholt (3): > glamor: Just set the logic op to what we want at the start of all > rendering. > glamor: Don't optimize out scissor updates in CopyArea. > glamor: Add a helper function for the common GL_QUADS fallback pattern. > > Jon TURNEY (2): > glamor: Fix build when configured --enable-glamor --disable-xshmfence > ephyr: Avoid a segfault with 'DISPLAY= Xephyr -glamor' > > Keith Packard (13): > glamor: Eliminate GLAMOR_CREATE_PIXMAP_MAP and GLAMOR_MEMORY_MAP > glamor: Eliminate GLAMOR_USE_SCREEN and GLAMOR_USE_PICTURE_SCREEN > glamor: Remove _nf rendering functions > glamor: Remove ddx fallback check functions > glamor: Eliminate GLAMOR_SEPARATE_TEXTURE pixmap type > glamor: Eliminate GLAMOR_TEXTURE_PACK pixmap type > glamor: Remove remaining support for FBOs not matching pixmap size > glamor: Remove screen private and pixmap ptrs from pixmap private and > fbo > glamor: Remove unused glamor_pixmap_private_atlas_t > glamor: Eliminate separate 'large' pixmap private structure > glamor: Create inline tests for small/large pixmaps > glamor: Eliminate GLAMOR_TEXTURE_LARGE pixmap type > glamor: * 1/size is faster than / size in VS > > Maarten Lankhorst (4): > glamor: only use (un)pack_subimage when available > glamor: do not check for gl errors in glamor_build_program > glamor: Use GL_FRAMEBUFFER instead of GL_READ_FRAMEBUFFER > glamor: GL_TEXTURE_MAX_LEVEL is not available on GLES2 > > Matt Turner (1): > glamor: Perform texture2D() separately from swizzle. > > Olivier Fourdan (3): > ephyr: Fail if glamor is requested but not usable > xwayland: Add dependency on glamor libs > glamor: check max native ALU instructions
Merged. 95e83ff..7088816 master -> master -- -keith
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