From: "Dr.-Ing. Dieter Jurzitza" <[email protected]>
Fixes compile failure:
Failed to compile VS: 0:13(43): error: `pos' undeclared
0:13(14): error: operands to arithmetic operators must be numeric
0:13(13): error: operands to arithmetic operators must be numeric
Program source:
#version 130
attribute vec3 primitive;
varying float dash_offset;
uniform vec2 fill_offset;
uniform vec2 fill_size_inv;
varying vec2 fill_pos;
uniform float dash_length;
uniform vec4 v_matrix;
void main() {
dash_offset = primitive.z / dash_length;
gl_Position.xy = primitive.xy.xy * v_matrix.xz + v_matrix.yw;
gl_Position.zw = vec2(0.0,1.0);
fill_pos = (fill_offset + primitive.xy + pos) * fill_size_inv;
}
(EE) Fatal server error:
(EE) GLSL compile failure
Signed-off-by: Dr.-Ing. Dieter Jurzitza <[email protected]>
Tested-by: Stefan Dirsch <[email protected]>
---
I looked a bit more into this, and while I don't know much about glamor
(or glsl, to be honest), I don't think this fix is correct.
Was `pos` in glamor_program.c intended to be `gl_Position`, by any
chance? That would make more sense to me.
Cc: Keith Packard <[email protected]>
---
glamor/glamor_dash.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/glamor/glamor_dash.c b/glamor/glamor_dash.c
index 3c19dba32..78a4fa37a 100644
--- a/glamor/glamor_dash.c
+++ b/glamor/glamor_dash.c
@@ -32,6 +32,7 @@ static const char dash_vs_vars[] =
static const char dash_vs_exec[] =
" dash_offset = primitive.z / dash_length;\n"
+ " vec2 pos = vec2(0,0);\n"
GLAMOR_POS(gl_Position, primitive.xy);
static const char dash_fs_vars[] =
--
Cheers,
Eric
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