[email protected] writes: > From: Michal Srb <[email protected]> > > Previously the timer would not reset if the sprite changed and timer from a > previous animated cursor was pending. That caused trouble with non-looped > animated cursors that use very long delay on the last frame to prevent > looping. > No animation played after such non-looped animation played once.
Reviewed-by: Keith Packard <[email protected]> -- -keith
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