On 10 Jun, Juliusz Chroboczek wrote: > MH> Even moreso I hope nobody uses PEX. ;o) > > Could somebody smart explain why PHIGS was abandoned? Is that because > OpenGL is strictly more expressive? > > (Not being argumentative here, but genuinely incompetent and curious.)
My speculation is that it is because PHIGS is highly specialized towards the needs of CAD/CAM operations and rather deficient from the perspective of games. CAD/CAM has remained a niche market. Within the CAD/CAM market there is little interest in separating the display from the processing, so PHIGS is of interest only to the extent that the common X implementation outperforms the equivalent implementation within the CAD/CAM application. Using the X primitives directly is probably superior when you do not suffer round trip delays during direct interaction between application and mouse motion. Of course I stopped paying attention to PHIGS when I left the CAD/CAM market. There may be other reasons as well. R Horn _______________________________________________ Xpert mailing list [EMAIL PROTECTED] http://XFree86.Org/mailman/listinfo/xpert
