On 10 Jun, Juliusz Chroboczek wrote:
> MH> Even moreso I hope nobody uses PEX.  ;o)
> 
> Could somebody smart explain why PHIGS was abandoned?  Is that because
> OpenGL is strictly more expressive?
> 
> (Not being argumentative here, but genuinely incompetent and curious.)

My speculation is that it is because PHIGS is highly specialized towards
the needs of CAD/CAM operations and rather deficient from the
perspective of games.  CAD/CAM has remained a niche market.  Within the
CAD/CAM market there is little interest in separating the display from
the processing, so PHIGS is of interest only to the extent that the
common X implementation outperforms the equivalent implementation within
the CAD/CAM application.  Using the X primitives directly is probably
superior when you do not suffer round trip delays during direct
interaction between application and mouse motion.

Of course I stopped paying attention to PHIGS when I left the CAD/CAM
market.  There may be other reasons as well.

R Horn

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