On Sat, 6 Jul 2002 09:15:28 +0100 (BST)
Dr Andrew C Aitchison <[EMAIL PROTECTED]> wrote:

> 
>  If you are prepared to optimize for a particular OpenGL
>  implementation, you might well be able to point the X server at a
>  piece of offscreen video memory and have the hardware accelerate the
>  X server.

That's a good answer. I have not mentioned the other idea I have:
instead of running X in a texture, which would be cool indeed, I could
make an X server which really uses opengl instructions to draw stuff. It
would be accelerated if the underlying opengl is. This, instead of
allowing an x server over a wall in a 3d world, would allow (with some
extension) arbitrary rotating and "alpha-channeling" of any X window...

Or, at least, it would allow a widget set designed for opengl, with
advanced nice features in mind, to coexist with windows of the X server
on the same display.

Is it just another driver? Would it be easy to implement it? No one has
ever heard of such a thing?

Vincenzo
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