On Sat, 6 Jul 2002 09:15:28 +0100 (BST) Dr Andrew C Aitchison <[EMAIL PROTECTED]> wrote:
> > If you are prepared to optimize for a particular OpenGL > implementation, you might well be able to point the X server at a > piece of offscreen video memory and have the hardware accelerate the > X server. That's a good answer. I have not mentioned the other idea I have: instead of running X in a texture, which would be cool indeed, I could make an X server which really uses opengl instructions to draw stuff. It would be accelerated if the underlying opengl is. This, instead of allowing an x server over a wall in a 3d world, would allow (with some extension) arbitrary rotating and "alpha-channeling" of any X window... Or, at least, it would allow a widget set designed for opengl, with advanced nice features in mind, to coexist with windows of the X server on the same display. Is it just another driver? Would it be easy to implement it? No one has ever heard of such a thing? Vincenzo _______________________________________________ Xpert mailing list [EMAIL PROTECTED] http://XFree86.Org/mailman/listinfo/xpert
