On Sat, 6 Jul 2002 12:35:32 -0700 (PDT)
Mark Vojkovich <[EMAIL PROTECTED]> wrote:

> Rendering the entire X11 primitive set in OpenGL
>  probably isn't possible because X11 has things that aren't in
>  OpenGL - like planemasks.  So you'd have to fall back to a drawpixels
>  sort of implementation if you want a compliant implementation.

Hmm... maybe I could have a mixed implementation, "drawpixels" on a texture for what 
is not implementable in opengl. But looks like it would require much more work than 
simply modifying shadowfb.

How does the driver for darwin work? I heard rumours that darwin has opengl as its 
graphic driver... so it should be something like what I am looking for...

Thanks for the answers, they are clear and illuminating

Vincenzo Ciancia
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