On Sat, 6 Jul 2002 12:35:32 -0700 (PDT) Mark Vojkovich <[EMAIL PROTECTED]> wrote:
> Rendering the entire X11 primitive set in OpenGL > probably isn't possible because X11 has things that aren't in > OpenGL - like planemasks. So you'd have to fall back to a drawpixels > sort of implementation if you want a compliant implementation. Hmm... maybe I could have a mixed implementation, "drawpixels" on a texture for what is not implementable in opengl. But looks like it would require much more work than simply modifying shadowfb. How does the driver for darwin work? I heard rumours that darwin has opengl as its graphic driver... so it should be something like what I am looking for... Thanks for the answers, they are clear and illuminating Vincenzo Ciancia _______________________________________________ Xpert mailing list [EMAIL PROTECTED] http://XFree86.Org/mailman/listinfo/xpert
