On Sep 29, 2011, at 12:35, doh123 wrote: > Only got 3 game I can find I already have here that have an option to change > between window and fullscreen that wants to take place while running.. not > restarting the whole game. > > Neverball is a freebie thats easy to test on… and its very problematic if > Wine allows the window manager access to the windows. > If starting in a window, then going to fullscreen, it minimizes itself, and I > have to select it from the 'window' menu to see it, then it looks like its > working… but if you then go back to windowed, the actual window decorations > are gone, even though there is still space for them, and then toggling back > to fullscreen again keeps leaving that extra empty space at the top with the > picture pushed down.
yeah, there is a bug in quartz-wm for minimization/maximization that shows up in Wine. I'm guessing that this is the issue you're seeing here rather than fullscreen. > > Star Trek Online (and Champions Online… since STO is a re-skin using the same > engine and interface).. used to just crash right away…. Now it seems to go > from the log in window thats windowed with quartz-wm decoration, to a > fullscreen mode just fine… but I cannot get back out, because at times when > trying to change resolutions, or switch to windowed, or even hit Cmd+Opt+A… > it crashes X11.bin with a "Could not destroy window 252 (3)." or similar > destroy error. This is not related to quartz-wm though because if I disable > quartz-wm the same crash happens… and it also happens on 1.9 and 1.10 series > servers. I'll attach the crash if you wanna look at it.. it is kinda > annoying and happens with my builds too. Thanks. That's an assert that we're calling due to a FatalError in xprDestroyFrame. Additional logs might help explain why we weren't able to destroy that window. Is there anything free that reproduces this? > > On Roller-coaster Tycoon 3, if Wine isn't stopping quartz-wm, then the screen > just goes white… you can hear the sounds and click through things and hear > the menu is working and everything, but all you can see is a solid white > screen. Another problem with this game… wether or not quartz-wm is doing its > thing, when you exit out of the game during fullscreen, XQuartz stays stuck > in the fullscreen mode and I have to Cmd+Opt+A out. Are you seeing any CGErrors in your logs? That sounds like some surface sharing isn't setup right for DRI. _______________________________________________ Xquartz-dev mailing list Xquartz-dev@lists.macosforge.org http://lists.macosforge.org/mailman/listinfo.cgi/xquartz-dev