> The abstract only speaks about twist/bending decomposition. We do that > routinely, using Janek's (CohesiveFrictional) or Vaclav's (Dem3Dof) > code. Dem3Dof has onlz normal-shear displacement, no twist-bending. That is (was) in Dem6DofGeom.
>> In the top of my list "todo" is the implementing "bonded particle >> schema', like described in >> http://www.springerlink.com/content/l2306412v1004871/ >> >> Vaclav, you think, it is better to implement it in contact geometry >> classes mostly? Yes for sure, I will write more tomorrow. _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

