Ok, thank you. Could you not see rev.9. Is that what you mean?
Sorry for annoying questions. ______________________________ Anton Gladkyy 2010/2/1 Václav Šmilauer <[email protected]> > > > I have just committed first Eigen strings. > > Could you not check it? > > > > There are some syntax differences. For instance, vector3r.Zero() in > > Eigen and vector3r.ZERO() in Wm3, UNIT_X in Wm3 and UnitX in Eigen. > Those are static objects in wm3 (Vector3r::ZERO) and are initialized in > a cpp file, whereas in eigen, they are methods, keep that in mind. > > How is it better to handle it? Deriving class or some better > > solution? > Yes, you need to derive class (not just typedef as you do now), so that > the interface is the same (don't use virtual methods, we need just plain > derived class); the derived class will just define thin wrapper > functions, like Real Length(){ return norm(); }. > > This will be all in a .hpp file, probably, with the exception of static > initializers which haveto be in the .cpp file. (don't include > yadeMath.cpp, include yadeMath.hpp) > > Derived class will have the advantage that you will be able to use both > syntaxes for the derived class (i.e. both Length and norm), when we make > the switch progressively later (it can be automatized for some part). > > (BTW. Normalize() returns length in wm3, but is void in eigen. You have > to emulate that.) > > Cheers, Vaclav > > > > _______________________________________________ > Mailing list: > https://launchpad.net/~yade-dev<https://launchpad.net/%7Eyade-dev> > Post to : [email protected] > Unsubscribe : > https://launchpad.net/~yade-dev<https://launchpad.net/%7Eyade-dev> > More help : https://help.launchpad.net/ListHelp >
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