I just realized cgal feature can't probably compile for you due to implicit linking. Some includes are between #ifdef guards and point to a class (Vue3D, my own OGL display class) that is not in Yade. I comment the includes for now (and I will uncomment them locally for compiling out of tree).
Another solution comes to mind?

I'll commit that. If you still have problems with cgal, let me know.

Bruno

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