> Some includes are between #ifdef guards and point to a class (Vue3D, my 
> own OGL display class) that is not in Yade.
> I comment the includes for now (and I will uncomment them locally for 
> compiling out of tree).
> Another solution comes to mind?

#ifndef YADE_CGAL
        #include<...>
#endif

? (unless you define YADE_CGAL for non-yade builds ;-) )



_______________________________________________
Mailing list: https://launchpad.net/~yade-dev
Post to     : [email protected]
Unsubscribe : https://launchpad.net/~yade-dev
More help   : https://help.launchpad.net/ListHelp

Reply via email to