> Some includes are between #ifdef guards and point to a class (Vue3D, my
> own OGL display class) that is not in Yade.
> I comment the includes for now (and I will uncomment them locally for
> compiling out of tree).
> Another solution comes to mind?
#ifndef YADE_CGAL
#include<...>
#endif
? (unless you define YADE_CGAL for non-yade builds ;-) )
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