We can just try it and check, does it have a sense. It is ok for me. ______________________________
Anton Gladkyy 2010/3/23 Václav Šmilauer <[email protected]> > Currently, the integrator uses leapfrogSphericalRotate for computing > rotation of particles, unless exactAsphericalRot is enabled; then more > expensive leapfrogAsphericalRotate is used (for all bodies, even > spheres). > > I just had the idea that we could selectively call > leapfrogSphericalRotate for bodies that have > inertia[0]==inertia[1]==interia[2] and leapfrogAsphericalRotate for the > rest; the exactAsphericalRot could be removed then. > > The impact should be negligible and all non-spherical bodies would be > moved "exactly" without changing any options. > > Does that sound right? > > v > > > _______________________________________________ > Mailing list: > https://launchpad.net/~yade-dev<https://launchpad.net/%7Eyade-dev> > Post to : [email protected] > Unsubscribe : > https://launchpad.net/~yade-dev<https://launchpad.net/%7Eyade-dev> > More help : https://help.launchpad.net/ListHelp >
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