We can just try it and check, does it have a sense.
It is ok for me.
______________________________

Anton Gladkyy


2010/3/23 Václav Šmilauer <[email protected]>

> Currently, the integrator uses leapfrogSphericalRotate for computing
> rotation of particles, unless exactAsphericalRot is enabled; then more
> expensive leapfrogAsphericalRotate is used (for all bodies, even
> spheres).
>
> I just had the idea that we could selectively call
> leapfrogSphericalRotate for bodies that have
> inertia[0]==inertia[1]==interia[2] and leapfrogAsphericalRotate for the
> rest; the exactAsphericalRot could be removed then.
>
> The impact should be negligible and all non-spherical bodies would be
> moved "exactly" without changing any options.
>
> Does that sound right?
>
> v
>
>
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