> 35 FATAL yade.Omega /home/chiab/yadeNew/Branch6/core/Omega.cpp:226 > loadPlugins: > /home/chiab/yadeNew/YADEb6/lib/yade-b6/extra/libCWBoonPlugin3.so: undefined > symbol `typeinfo for InteractionGeometryFunctor' > 36 FATAL yade.Omega /home/chiab/yadeNew/Branch6/core/Omega.cpp:226 > loadPlugins: > /home/chiab/yadeNew/YADEb6/lib/yade-b6/extra/libCWBoonPlugin3.so: > /home/chiab/yadeNew/YADEb6/lib/yade-b6/extra/libCWBoonPlugin3.so: undefined > symbol: _ZTI26InteractionGeometryFunctor > 36 FATAL yade.Omega /home/chiab/yadeNew/Branch6/core/Omega.cpp:226 > loadPlugins: Bailing out. > > Do you know what's happening?
You need to link with all plugins from which symbols you use. There is a function called linkPlugins, so you will have to say something like: env.SharedLibrary(....,LIBS=env['LIBS']+['nacg_nac']+linkPlugins(['InteractionGeometryFunctor','OtherClassYouUse'])); have a look in py/SConscript for inspiration; you need to put _file_ names where those classes are defined rather than _class_ names themselves. linkPlugins will make sure that depending on build type (per-class vs. monolithic), it will add the right LIBS. Classes from core/ and lib/ are loaded automatically, no need to add those by hand. You're just 1 step from your plugin working (and there you start real debugging ;-) ) HTH, Vaclav _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

