That needs work on the c++ side (you can change Body::isDynamic to an inline function bool Body::isDynamic{return state->blockDOFs!=State::DOF_ALL; } ), in python it already is a property (which is got/set via a function call), so the conversion will be easy.
-- Body::isDynamic semantics is not clearly defined https://bugs.launchpad.net/bugs/398089 You received this bug notification because you are a member of Yade developers, which is subscribed to Yade. Status in Yet Another Dynamic Engine: Confirmed Bug description: Does isDynamic means that Newton's laws skip the body? Or that forces don't contribute to its velocity? Various Translation/RotationEngines rely by convention on that Newton's laws skip the body completely. There was a discussion on that topic http://thread.gmane.org/gmane.science.physics.yade.devel/1059 and we should draw conclusions now. _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : yade-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp