That needs work on the c++ side (you can change Body::isDynamic to an
inline function bool Body::isDynamic{return
state->blockDOFs!=State::DOF_ALL; } ), in python it already is a
property (which is got/set via a function call), so the conversion will
be easy.

-- 
Body::isDynamic semantics is not clearly defined
https://bugs.launchpad.net/bugs/398089
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Status in Yet Another Dynamic Engine: Confirmed

Bug description:
Does isDynamic means that Newton's laws skip the body? Or that forces don't 
contribute to its velocity? Various Translation/RotationEngines rely by 
convention on that Newton's laws skip the body completely.

There was a discussion on that topic 
http://thread.gmane.org/gmane.science.physics.yade.devel/1059 and we should 
draw conclusions now.



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