A quick implementation of new isDynamic semantic here : https://lists.launchpad.net/yade-users/msg03220.html The good point in this exemple is non-dynamic bodies need less operations than dynamic ones (it doesn't integrate acceleration, the opposite of blockedDOFs which change acceleration, then integrate it).
-- Body::isDynamic semantics is not clearly defined https://bugs.launchpad.net/bugs/398089 You received this bug notification because you are a member of Yade developers, which is subscribed to Yade. Status in Yet Another Dynamic Engine: Confirmed Bug description: Does isDynamic means that Newton's laws skip the body? Or that forces don't contribute to its velocity? Various Translation/RotationEngines rely by convention on that Newton's laws skip the body completely. There was a discussion on that topic http://thread.gmane.org/gmane.science.physics.yade.devel/1059 and we should draw conclusions now. _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : yade-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp