Yes, it is like a deformable clumps.

> Something else I had in mined, the collider could check the material of two 
> bodies and if it is of type WireMat then do nothing. What do you think?
>
It would work but it would be ugly to include WireMat.hpp in the
collider's code.
I'm thinking we could have a global "selfInteractionMask", so that if
mask1==mask2 && !(mask1 & selfInteractionMask), we skip.

Bruno


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