Yes, it is like a deformable clumps. > Something else I had in mined, the collider could check the material of two > bodies and if it is of type WireMat then do nothing. What do you think? > It would work but it would be ugly to include WireMat.hpp in the collider's code. I'm thinking we could have a global "selfInteractionMask", so that if mask1==mask2 && !(mask1 & selfInteractionMask), we skip.
Bruno _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp

