Hi Bruno,

On Fri, 13 Jan 2012 12:54:20 AM Bruno Chareyre wrote:
> Yes, it is like a deformable clumps.
> 
> > Something else I had in mined, the collider could check the material of
> > two bodies and if it is of type WireMat then do nothing. What do you
> > think?
> 
> It would work but it would be ugly to include WireMat.hpp in the
> collider's code.

I agree but I would need a quick solution.

> I'm thinking we could have a global "selfInteractionMask", so that if
> mask1==mask2 && !(mask1 & selfInteractionMask), we skip.

Please, can you give some more details? And how and where would this 
"selfInteractionMask" be implemented?

Thanks

Klaus

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