> In the case of a contact between a box and a sphere, I just saw that the 
> radius taken into account for the box is two times that of the sphere 
> (you can see it in 
> "InteractingBox2InteractingSphere4SpheresContactGeometry.cpp")
> Where is that coming from ?

You should ask Frederic about that. I vaguely remember reading once a 
comment (unable to find it in the source now, though) on that saying that it 
comes from SDEC. Fred should be able to tell you why is that and how is it 
derived.

Frederic: if you read this, may you post your response here?

Regards, Vacalv
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