> TODO :
use http://blueprints.launchpad.net/yade/ for TODOs...
> 4 - Define relative velocity across period correctly. It should be done 
> adding a velGrad*shift2 term, but shift2 is unknown in Law2...
scene->cell->getSize()*interaction->cellDist [component-wise] (just as
computed in InteractionDispatchers, for that matter)



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